Oddly enough, melee weapons such as the Chainsaw can be used to amass large sums of money in short periods of time, if the player correctly utilizes the weapon with no law enforcement in their vicinity.The TEC-9, Flamethrower, and Minigun are the only weapons which, when fired, do not move CJ's body.In the mission mentioned above, the crates seen near the vehicles contains a silouette of what appears to be an MP5K.In the mission Stowaway, one of the agents is seen wielding a camouflaged Colt M16A2.Several guns can be seen on shelves/racks in Ammu-Nation, which are: Steyr AUG, Galil 7.62, Norinco Type 64, Galil AR, various revolvers, Calico M110, MAC-10, Spectre M4, Heckler & Koch MP5K, IMI Uzi, Calico M950, Intratec TEC-9, AK-47, FAMAS, Thompson and Heckler & Koch G3A3.The Python from Grand Theft Auto: Vice City is featured as a sign on the entrance of Ammu-Nation.The HUD icon of the Sniper Rifle depicts the PSG1 from Grand Theft Auto: Vice City.
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Main article: Vehicle Features/Mounted Weapons The following table lists weapons based on their types and categories assigned to them in the files. If one is wielding a weapon, one will also see their current skill level for that weapon. Each weapon type displays one of three labels: "Poor", "Gangster", or "Hitman".
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Getting a high Weapon Skill increases the ability with weapons and grants more versatility when used. This increases when the player shoots accurately.
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The Auto-aim also seems to bear a strong resemblance to the execution system in Rockstar's Manhunt, where the darker the color or the target, the more gruesome the execution in GTA San Andreas, the darker the color of the target, the less health of the target.Īnother notable feature is a weapon skill system where it determines the general proficiency of the player with the weapons. Green progresses to orange, which progresses to red, and finally black upon the target's death. Another feature of this improvement is the targeting lock that changes color as the target's health decreases. Grand Theft Auto: San Andreas features 38 different weapons and three special items, where they follow the same mechanics as in previous titles, however, the arsenal has been expanded with the introduction of "consumable items", as well as "gifts", which are primarily used for girlfriends and optionally used as melee weapons.Ī notable improvement over previous games is the auto-aiming system on every weapon (except the Rifle, the Sniper Rifle, projectiles, or any of the heavy weapons), which occurs when the target is within the weapon's range (determined by the type of weapon and the player's proficiency with that weapon based on the skill) and takes the priority on the closest target when facing multiple NPCs.